01674nas a2200265   4500008004100000022001400041245007500055210006900130260004200199490000700241520086000248653002001108653002801128653002801156653002501184653002101209653001701230100002501247700001901272700003301291700002001324700001801344700001601362856003001378       2020                        eng d  a1927-032100aDesigning a Visual Tool for Teaching and Learning Front-End Innovation0 aDesigning a Visual Tool for Teaching and Learning FrontEnd Innov  aOttawabTalent First Networkc09/20200 v103 aThis paper presents work on the design and development of a guided visual tool, the project client map (PCM), which is intended to assist students in their class projects solving real-world problems with industry clients. We use a design science research approach to contribute to existing knowledge through the design of an artefact (the PCM) that has a clear educational and learning goal, and that provides utility. Circumscribing a problem is an essential step to seed the ideation process in front-end innovation. While this step can employ existing tools that focus separately on the organisational, environmental, and human contexts of the problem under scrutiny, there is no formalised roadmap for how to integrate these tools. The PCM addresses this gap. We present a first version of the PCM in this paper, which will be refined in further work.10adesign thinking10aEvidence-based Learning10aEvidence-based Teaching10afront-end innovation10aProblematisation10aVisual tools1 aJohn, Priscilla, Kan1 aLear, Emmaline1 aDecosta, Patrick, L’Espoir1 aGregor, Shirley1 aDann, Stephen1 aSun, Ruonan  utimreview.ca/article/1386