@article {808,
	title = {Innovation Opportunities: An Overview of Standards and Platforms in the Video Game Industry},
	journal = {Technology Innovation Management Review},
	volume = {4},
	year = {2014},
	month = {07/2014},
	pages = {15-21},
	publisher = {Talent First Network},
	address = {Ottawa},
	abstract = {The video game industry offers insights into the significance of standards and platforms. Furthermore, it shows examples of how new entrants can offer innovative services, while reducing their own risk, through bridging the boundaries between standards. Through an exploration of both past and present, this article aims to serve as a primer for understanding, firstly, the technological standards and platforms of the video game industry, and secondly, the recent innovations within the video game industry that have enabled products to be made available across platforms.},
	keywords = {arcade games, computer games, console games, innovation, mobile games, platforms, standards, video game industry},
	issn = {1927-0321},
	doi = {http://doi.org/10.22215/timreview/808},
	url = {http://timreview.ca/article/808},
	author = {Mikael Laakso and Linus Nyman}
}
